Shaggy & Scooby-Doo Get a Clue!

2006 • The CW
4.3
111 reviews
Eligible
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Season 1 episodes (13)

1 Shags to Riches
9/22/06
Shaggy inherits "Like a Billion Dollars" from his Uncle Albert; an eccentric scientist and inventor who has suddenly disappeared. Scooby-Doo and Shaggy move into Uncle Albert's mansion and go from living "paw to mouth" to having everything and anything they've ever wanted! Just when Scoob and Shag kick back to enjoy their new digs, they stumble upon Uncle Albert's secret lab, where they discover the following that Uncle Albert is actually hiding from a sinister villain named Dr. Phineus Phibes, that Phibes is after a secret formula that Uncle Albert recently invented and finally that the formula is hidden inside a NEW IMPROVED formula for SCOOBY SNACKS! After being dragged off by Dr. Phibes' Agents to his secret submarine lair, Scooby and Shaggy use the NEW SUPER SCOOBY SNACKS to make Scooby INVISIBLE, scare off Phibes' agents and get away. Scooby and Shaggy vow to work on their own until they bring down Phibes.
2 More Fondue for Scooby-Doo!
9/29/06
Scooby and Shaggy are alerted through Uncle Albert and Robi that Dr. Phineus Phibes is planning to use a heat ray to melt a massive glacier on Mount Zeryodelwietzen (the white yodeler) in Switzerland. Phibes plan is to get revenge on a group of scientists who once mocked him, and who are holding a global warming conference at the base of the glacier. Scooby and Shaggy fly to Switzerland in the Mystery-Jet, discover that Phibes is hiding in his cloud ship lair above the glacier and, after defeating his pigtailed Swiss assassins (Misty Swiss and her evil bimbo dog Carla), derail Phibes' plan and save the day. In the meantime, they also find time to re-carve the face of the glacier to look exactly like Scooby.
3 High Society Scooby
10/6/06
When Dr. Phineus Phibes decides to kidnap three world famous inventors from a high society country club awards ceremony -- Scooby and Shaggy put on their fanciest duds and crash the event. After offending everyone they encounter and starting a massive food fight, Scoob and Shag hit the links with their Mystery-Golf Cart and cause even more mayhem, before eventually getting kidnapped in an ice cream truck. Just as Phibes' agents are about to make off with the inventors, Scoob and Shag charge to the rescue. And with the help of a Scooby Snack that makes Scoob magnetic, they disarm the villains (one of whom fancies himself a ninja) and rescue the inventors.
4 Party Arty
11/3/06
Robi goes on the blink during the eve of an all-important mansion housewarming party, forcing Scooby and Shaggy to replace him with a new robot butler. Little do they know, the new "ro-butler" is actually a terminator-like annihilator-bot built by Dr. Phineus Phibes. After Scooby and Shaggy repeatedly frustrate the robot, Dr. Phibes gives the order for a full-on assault. By using a Scooby Snack that gives Scooby transforming battle-bot capabilities -- and with the help of Robi, who has been sequestered in a closet-- Scooby and Shaggy fight back. In the end, they save themselves from being expelled from the neighborhood; manage to make Mr. Havansimp, the President of the housing association, a foot taller; and, in the meantime, throw the best party in history.
5 Smart House
11/10/06
Scooby and Shaggy intercept KEVIN, an evil, artificially intelligent computer virus -- before Dr. Phibes can use him to infect the computer systems of the nation's weapons defense systems. Once Kevin takes up residence in the "Smart House" computer system of the mansion, he sets off on his own personal mission of world conquest. Just as Kevin is about to destroy Scooby and Shag and move on to rename the world "Kevin-Ville," Scooby miniaturizes himself with a Scooby Snack and, with the help of Shaggy and two of Dr. Phibes' own agents, manages to shut Kevin down and eventually upload an irritating but powerless version of him back into Dr. Phibes' own computer system.
6 Lightning Strikes Twice
11/17/06
From his spaceship lair, Dr. Phineus Phibes attempts to create an electrical storm that will forever envelop Earth. He also decides that the epicenter of the storm is going to be Scooby and Shaggy's mansion. Overcoming his intense (and very dog-appropriate) fear of lightning, Scoob travels with Shag to take on Phibes. With the help of a Super Speed Scooby Snack (and Phibes' own men, who believe Scooby and Shaggy are wise, avenging aliens) our heroes save the day -- and Earth with it!
7 Don't Feed the Animals
2/1/07
When Scooby and Shaggy learn that Dr. Phibes is planning to mow down the rain forest to harvest a plant that he believes will make him immortal, the two travel across the world to save the planet. After befriending a pack of rare jungle marmosets and repeatedly fending off a pair of hapless poachers hired by Phibes, Scooby and Shaggy set out to shut down Phibes' automated bulldozers before they destroy the forest. With the help of the marmosets, who eat a variety of new, improved Scooby Snacks (and give themselves superpowers), Scooby and Shaggy turn the bulldozers on Phibes' own jungle lair, leveling it and saving the rain forest.
8 Mystery of the Missing Mystery Solvers
2/9/07
Scooby and Shaggy are flattered beyond belief when they are invited to attend the Mystery Solvers of the Millennium Awards. They soon find themselves surrounded by the greatest detectives in modern history and feel decidedly outclassed. When the other detectives start mysteriously disappearing, Scooby and Shaggy face a simple choice -- run away to safety or stay and solve the crime--proving themselves worthy of the award. They choose to stay and eventually discover that the mysterious host of the awards (and the culprit of the kidnappings) is none other than their archnemesis, Dr. Phineus Phibes! Using nothing more than brains (and a super strength Scooby Snack) Scooby and Shaggy defeat Phibes, rescue the other detectives and manage to become "Mystery Solvers of the Millennium."
9 Chefs of Steel
2/16/07
Scooby and Shaggy travel to New York City to a live taping of their very favorite television show "Chefs of Steel." Our heroes mix pleasure (eating and being part of a live taping) with business (battling evil contestant Chef Suki Sukihari) and his mind control hibachi. After using a technicality in the "Chefs of Steel" rules to vault themselves from audience members to Chefs -- Scooby and Shaggy defeat Chef Sukihari in a head to head competition and destroy his hibachi!
10 Almost Ghosts
2/23/07
The Scooby Gang (Fred, Daphne & Velma) return in this episode. Dr. Phineus Phibes develops a stealth device (an invisibility ray) and renders Agents 1 & 2 invisible so they can travel to a top secret government weapons facility and steal a deadly disintegration ray. After searching for Phibes' cloud ship and getting sidetracked by a stowaway sheep and a trip to get ice cream (which they share with the sheep), Scooby and Shaggy show up at the weapons facility to foil Phibes' agents. To Scooby and Shaggy's surprise, they find the old gang (Fred, Daphne and Velma) already on the case. The old gang is at the facility investigating a "ghost report ," but Scooby and Shaggy set them straight, explaining that the "ghosts" are actually Phibes' invisible agents. With Scooby and Shaggy leading the way and the whole gang working together, Phibes is foiled again and the world is safe for another day.
11 Pole to Pole
3/2/07
Scooby and Shaggy enter a race across Greenland, "The Polar Bear 3000," in order to stop Dr. Phibes' evil agents from transporting an Electromagnetic Device, that when detonated, will knock out worldwide telecommunications--and, in fact, anything and everything electronic. Fearing for the mayhem that will ensue, not to mention the end of video games, Scooby and Shaggy battle Phibes' agents in a high-octane action adventure race, transforming the Mystery Machine again and again to adapt to the ever-changing terrain. After winning the race, Scooby and Shaggy make the horrible discovery that they are carrying the device in their own car. But after it goes off, our heroes use a Super Speed Scooby Snack to allow Scooby to reverse the flow of time. Once back in time, Scooby and Shaggy meet up with themselves in the past and pass on the knowledge that is vital to shutting down Phibes' evil plan, thus saving the day.
12 Big Trouble
4/27/07
Scooby and Shaggy travel into the desert to discover that Dr. Phineus Phibes has built a giant, weaponized robot in his image. Phibes' plan is to merge with the robot through a "neural connection" and become one with it, thus making himself both all powerful and immortal. Scooby and Shaggy put a big kink in Phibes' plans by accidentally stowing away in the giant robot and ending up at the controls. After chasing Scooby and Shaggy across the desert to Hoover Dam, Phibes ejects them from his robot by overriding the controls and picking them out if its nose with a giant robot finger. When Phibes gets inside his giant robot, Scooby and Shaggy have no chance. That is until Scooby eats a Super Scooby Snack that makes him a giant robot as well. Scooby is victorious in the "bot-vs-bot" battle that follows, and Phibes is once again foiled.
13 Operation Dog and Hippy Boy
5/4/07
Before arriving, Scooby and Shaggy intercept the most fiendish of all the fiends (a muscle-bound mutation named "Menace"). Before sending Menace to the moon in the Mystery-Space Shuttle, Scooby uses a Super Scooby Snack with "Morphing Power" to take on Menace's form. Scooby then enters Phibes' big meeting disguised as Menace, only to discover that Phibes has called all the superfiends together for the soul purpose of destroying Scooby and Shaggy! Soon after learning that he has a million dollar bounty on his head, Scooby's snack wears off, and he changes back into himself. Scooby flees with all the fiends chasing and is rescued briefly by Shaggy outside the lair. Scooby and Shaggy lead the fiends back to the mansion, where a combination of Robi's "abusive butlering" and their caginess bring down the fiends one by one. In the end, Menace returns from his trip to the moon to make one final assault on Scooby and Shaggy.

About this show

In this danger-and-intrigue-packed comedy, shivering sleuths Shaggy and Scooby-Doo move into the mansion of Shaggy's uncle. There they discover a secret lab filled with gadgets like a transforming Mystery Machine and new Scooby Snacks that give Scooby-Doo superpowers! Fred, Velma and Daphne often help the pair battle evil Dr. Phibes.

Ratings and reviews

4.3
111 reviews
A Google user
March 12, 2019
You know what, I've never seen a Scooby-Doo show so stupid in my entire life. This is the worst insult to Scooby-Doo I've ever seen. Sick beyond all reason.
7 people found this review helpful
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red boy
November 25, 2017
What's update the same thing I have to go back and forth with the game and forth between east Los I don't think it's a little more than one day I don't think I am going to do it again and all the other hand in line with our game tonight forth between the lines of the other
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Claire Cleo Cook
August 11, 2014
I watched this when it was on tv and haven't been able to find it until now. :)
11 people found this review helpful
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