Young Yugo's life is forever changed when he discovers that he can create teleportation portals.
Yugo, Percedal and Ruel enter the Forbidden Forest, looking for a way to cure a mysterious disease.
Yugo and his friends travel to the market in Kelba to find a magical map but find it haunted by the Black Crow.
On his way to the Island of Oma, Percedal is taken prisoner and trapped in a bewitched tower.
Yugo and his friends decide to defend the weak Puddlies, who are being bullied by the strong but stupid Taures.
On their way to the Island of Oma, Yugo and his friends stop in the gloomy village of Forfut and encounter the terrible Count Vampyro.
Yugo and friends must find an antidote to save Amalia after she is poisoned by a demonic rose.
When Yugo and his friends visit a village of bakers, they meet Xav, who is preparing for the Best Bread competition.
Ruel is pushed to the limit by a gifted and illusive burglar, but the old Enutrof has more than one secret in his bag.
Yugo and his friends must win the final match of Gobbowl to buy a ship that can get them to Oma.
An older Ruel takes the field against the young team of Lamechester United, convinced he can win.
Ruel decides to bring Yugo, Amalia and Evangelyne into the Gobbowl match against Lamechester United.
Yugo and his friends finally get their ship and set sail toward the Island of Oma. But an unexpected mysterious passenger is also on board.
When a storm shipwrecks our heroes on an island, they are taken hostage to be sacrificed by the Kanniballs.
After being attacked by a sea monster, Yugo and friends are washed ashore on their destination: the island of Oma.
While Yugo explores Oma with Adamai, his friends discover the ruins of a temple that are guarded by a fierce dragon.
Lost in the North, Yugo and his friends wait for the outcome of the battle between Grougaloragran and Nox. The World of 12 is at stake!
Yugo and Adamai search for the Dofus, where Grougaloragran will reincarnate. Meanwhile, their friends start a journey to the Sadida Kingdom.
While Yugo and Adamai continue their search for the Dofus, Amalia returns home, where her brother rules the Sadida Kingdom while the king is away.
Amalia and Evangelyne reach the Tree of Life, heart of the Sadida Kingdom, to warn the king against an imminent attack from Nox.
Yugo and Adamai arrive on the island where Grougaloragran hides his Dofus, but Igol, Nox's vicious bloodhound, is also there.
After wandering the desert near his late master's grave, Percedal will finally learn how to become a true Shushu Guardian.
Yugo and Adamai finally come to the secret sanctuary where Grougaloragran keeps his Dofus hidden.
As the Kingdom of Sadida readies for war, they must prevent Nox's Clock from reaching the island.
Nox arrives on the island and attacks its target: the Wakfu of the Tree of Life. But the Brotherhood of the Tofu, now reunited, shall prevail.
Yugo and Adamai must reach the Eliacube, the power of the Xelor, to win the final battle over the Tree of Life.
The heroes head for the kingdom of Sadida to relax after their battle with Nox, but find their vacation cut short by new dangers.
While seeking her true love, Evangelyne is lured from her path by specters that may be the work of the diabolical Rogues.
Rubilax uses Percedal for his evil plans, and Evangelyne tries to shake the phantoms by following shushu hunter Remington Smisse.
Now that Evangelyne has rescued Percedal's soul, she must find a way to imprison Rubilax once again.
Reunited once more and ready to return to the kingdom of Sadida, the adventurers find out the hard way how not to satisfy their hunger.
Once again in the kingdom of Sadida, Yugo and Adamai use the Eliacube to discover the truth about their origins, but their curiosity comes at a price.
A cable car provides the first leg of a quest to find Qilby's Dofus, which is intended to rescue the Eliatrope children.
Percedal attempts to rescue Rubilax before Justice Knight can find him to dole out his punishment, but the shushu isn't the only one in danger.
Yugo, Percedal, Grany and Remington find themselves plunging into the hell-like realm of Rushu, the Shustuft Crust.
The adventurers' journey takes them to the city of Brakmar, home to the Gobbowl -- but also to thieves, con artists and other nefarious types.
In order to save Kriss, the heroes must play a legendary match against the brutal Brak'n'Black team and their leader, the Masked Gobbowler.
The Masked Gobbowler is hiding something scandalous that could be lethal for the adventurers -- but all will be settled on the game field.
The adventurers make their way to the valley of Pandalucia, known for its wondrous beauty, only to find it far from their expectations.
Yugo and his team stop for the night in Mashville, where Ruel's old friend, the innkeeper Phil Harmonic, is busy preparing for a popular talent show.
When they land on the island of the Wabbits, the heroes meet Wa Wabbit, the former ruler, who's on a personal quest to return to the throne.
Thirsty and exhausted, the heroes make their way through a barren wasteland to a fountain, only to find it cursed and guarded by a fearsome warrior.
Each class of the World of the Twelve sends a delegate to the kingdom of Sadida, where they plan to discuss what will become of the Eliatropes.
The adventurers arrive at the Trool Fair theme park on Ga Ga Island, where they encounter the larva races, the GladiaTrool Arena and more.
The adventurers finally arrive at Rogue-controlled Haven Port, where they must find a ship they can sail to Crimson Claws island.
The adventurers set sail on Black Ink's ship for the final leg of their journey, and Qilby, Adamai and Grougaloragran discover the Zinit ship.
The adventurers wash up on the shores of a strange island. It seems to have plenty of food, but can the natives be trusted?
Yugo and the team meet the governor of Breta, who's so outrageously self-centered that he's bringing the whole place down.
Yugo and his fellow heroes reach Crimson Claws Island, which is under siege by bombs made with advanced technology.
Rushu and his wicked minions have brought the World of the Twelve to its knees, and the ultimate battle unfolds on the island.
Yugo must keep a backstabbing Eliatrope from activating the Zinith ship amid the raging battle on Crimson Claws Island.
Yugo and Qilby find themselves pulled into a dimension where reality isn't what it seems, and Percedal and Goultard continue the battle against Rushu.
Percedal and Eva's quiet life takes a sudden turn when a surprise visitor shows up at their door seeking shelter from a storm.
Vowing revenge for the attack on her family, Elely charges into her first solo battle. Yugo visits Amalia to deliver the news about Percedal.
While Eva and Flopin adjust to their new surroundings, Yugo and the others stumble into a time trap that ages them quickly.
Spurred on by Elely, the group heads to Oropo's tower, only to find that the door won't budge. To enter, they must first solve a puzzle.
Urging the others to run ahead, Percedal prepares to face off against a familiar figure who's taken on a fiery new form.
The group arrives at the cat-filled temple of the demigod Ush, where a special device blocks Yugo from using his powers.
In a room laid out like a pinball game, the gang encounters the diabolical Black Bump, who offers to let them pass straight through -- for a price.
Ruel is flooded with memories of his younger days as he cracks a musical code to enter the next room. The group splits up to explore four hallways.
Eva and Flopin try to escape, but Toxine has other plans for them. Yugo and friends find themselves in a lush Sadida realm.
As Echo and Flopin tend to Eva, a powerful new force threatens to destroy the tower. Oropo and Adamaï race to contain the damage.
Ready to usher in a new era, Oropo calls his followers to his side and reveals his true identity to Yugo.
Oropo's transformation leaves Echo and the other demigods reeling. Disguised as Amalia, Sipho takes hold of the baby.
As Oropo prepares for the final step of his grand plan, Yugo draws him into a duel. Eva and the children arrive just in time for a dramatic showdown.