A radioactive barrel is accidentally opened, releasing a hideous sewer beast that cocoons its victims in frozen yogurt.
Scooby and the gang are forced to stay overnight in a ghost town when someone steals the Mystery Machine's engine.
A mysterious ghost trucker is terrorizing Crystal Cove. Meanwhile, all the doorknobs around town are disappearing.
Crystal Cove Beach is attacked by a hideous man crab who has taken a liking to a beach volleyball tournament's female players.
A hideous creature named Que Horrifico is turning the children of Crystal Cove into monsters.
There's a new girl at Crystal Cove High named Alice May, and she's set her romantic sights on Fred. There's only one problem: Alice is dead!
Velma's favorite band comes to town, and the gang has front-row seats. Unfortunately, so does an evil specter named the Phantom.
The Royal Knights Faire has come to Crystal Cove, and the whole gang is in attendance. Unfortunately, so is a scary gnome who is attacking guests.
A pair of brutal gargantuas begin breaking apart the town, which sadly mirrors the fractured relationship of Mystery, Inc.
After a horrible, mechanized beast begins attacking the town, all fingers begin pointing at Scooby.
There's a vampire loose in town, terrorizing the residents and stealing an odd assortment of loot.
With Mystery, Inc. broken up, the gang decides to check out life after high school and spend a weekend at Darrow College.
Bugs are taking over Crystal Cove and attacking some of its most prominent citizens.
The Mystery, Inc. gang has been invited to compete in the annual Teen Mystery Solver's Convention.
A rowdy Orc biker gang has decided to roll through Crystal Cove and no one is very happy about it.
Love has come to Crystal Cove. Love in the form of an evil woman by the name of Aphrodite.
The gang investigates the disappearance of the original Mystery, Inc. gang.
After an exchange student named Mai Lee shows up in town to stay with Velma, strange kung fu wizards begin attacking the town trying to get her.
Scooby and Shaggy win a dinner date with their hero, Vincent Van Ghoul.
Velma is feeling like a fifth wheel. Fred has Daphne, and Shaggy has Scooby. Who does she have?
After the mayor purchases a haunted temple off the Internet, Crystal Cove's only theme park, Creepy Spooky Terror Land, is besieged by a manticore.
Fred's favorite adventurer, Rick Spartan, has come to town to take over the school's biology class.
Mayor Jones is under attack by a poltergeist in his own home, and the only ones who can help him are the Scooby gang.
There's a new lawman in town, and his name is Dead Justice, an undead cowboy sheriff who used to patrol the streets of Crystal Cove.
The Scooby gang is getting close to finally unraveling what happened to the original Mystery Incorporated kids.
The mystery comes to a close. The Scooby gang finally gets to the bottom of what happened to the original Mystery, Inc. and why they disappeared.
With the gang split up, Crystal Cove is being tormented by an evil man-baby called "Crybaby Clown."
Velma and Hotdog Water are working for Mr. E in trying to "acquire" an item from a museum exhibit in Moscow.
The gang is on the case when Crybaby Clown returns with a vengeance and starts kidnapping folks all over Crystal Cove -- including Daphne!
A rash of strange crimes occurs when a number of prominent Crystal Cove citizens destroy the things they love most!
A traveling curio wagon arrives in Crystal Cove, and a carnival barker unveils the "Hodag," a beast supposedly found in the wilds of Wisconsin.
When a local artist's creation comes to life and tries to destroy him, Mayor Nettles asks the gang to investigate.
While watching a free screening of an old Vincent Van Ghoul movie at Crystal Cove Cemetery, the gang is attacked by the Graveyard Ghoul!
Two hikers are attacked by Lilith, a dark-winged angel of destruction. Back in town, the gang talks to the climbers and sets out to solve the mystery.
When a crazed, ghostly judge named Hebediah Grimm starts terrorizing Crystal Cove and judging its youth, the Mystery Inc. gang gets involved.
On a ski trip, the Mystery Inc. gang gets diverted by a huge avalanche and has to stay the night at a creepy old library.
When Cassidy Williams is attacked by deep-sea killer robots, Mystery Inc. helps her unravel the mystery of who is sending them and why.
The mayor enlists the gang to investigate the mystery of the Scarebear -- a mutant bruin that's terrorizing the town of Destroido.
When a mean demon named Krampus starts terrorizing naughty kids all over Crystal Cove, the Mystery Inc. gang investigates.
Dynomutt and Blue Falcon team with the Mystery Inc. gang to unravel the mystery of a horrible dragon-robot that's terrorizing Crystal Cove.
When the Mystery Inc. crew delves into Crystal Cove's history, the mummy of a Franciscan friar comes to life and starts terrorizing the gang.
The Mystery Inc. crew looks into the sheriff's claims that aliens are stealing Crystal Cove's high-tech devices to rebuild their spaceship.
When a herd of mutated cattle threatens Crystal Cove, the gang learns it's all part of a plot by Prof. Pericles to get back the Planispheric disc.
When an undead ska band's music spreads a dancing sickness throughout Crystal Cove, it's up to Shaggy and Scooby to save the day.
The gang must try to stop a gluttonous gluten demon before it consumes all the bread, pasta and other tasty eats in Crystal Cove.
When a motorcycle-riding highwayman kidnaps all the women of Crystal Cove, it's up to the gang to stop the scoundrel.
Fred finds himself thrust into the future, where Crystal Cove is a wasteland and everyone has perished -- except for a now-elderly Daphne.
To learn more about the ancient Annunaki race, the Evil Entity buried under Crystal Cove and the way to defeat him, the gang undergoes hypnosis.
The Mystery Inc. crew heads south of the border to search for the Heart of the Jaguar.
The gang returns from the Yucatan, only to find that evil Prof. Pericles has enslaved the whole town to unearth the cursed treasure.
On the trail of Prof. Pericles, the gang travels through the underground caverns and soon discovers why they've been collecting the four keys.
The Mystery Inc. crew must work together to prevent the Evil Entity from bringing the world to an end.